Houdini - FLIP FLuid
FLIP Fluid Ocean Simulation
Character Design - "Piasa" Dragon
Character design using Maya, ZBrush, and Substance Painter.
Render 01
Render 01
Render 02
Render 02
Render 03
Render 03
Concept Art 3/4 View
Concept Art 3/4 View
Concept Art Side
Concept Art Side
Diffuse Color
Diffuse Color
Normal Map
Normal Map
Base Mesh Shaded
Base Mesh Shaded
Wireframe
Wireframe
ZBrush Sculpt
ZBrush Sculpt
Houdini - RDB/Particles/Pyro
 A project for my Houdini class using RDB, particle debris, and pyro simulations.
Computer Animation Final
Final project for Computer Animation. Modeled, Rigged, and Animated the character in Maya and Textured in Substance Painter. Composited in After Effects.
Motion Graphics I Project
Project done for Motion Graphics. Character was designed in After Effects. Animated and Composited in After Effects.
Computer Animation VFX Final
Final project for Animation VFX. Particle simulation and animation done in Maya. Camera tracked and composited in Nuke.
Maya Animation: The High Dive
The final project for Intro to Computer Animation asked us to create a flour sack animation in Maya. Only the flour sack and rig was supplied to us. Compositing was then done in After Effects.
Nuke Compositing Breakdown
A breakdown of one the practice shots I worked on in Compositing II using Nuke. Much of the class focused on keying and tracking in Nuke.
Animation Final
This semester I also took a traditional animation class. The class focused on traditional paper animation, but for the final we were allowed to choose whatever medium. For my final, I used Photoshop and After Effects.
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