I am a 3D Generalist with industry experience in Modeling, Texturing, Look Development, Lighting, and Rendering. My goal is to focus more on Modeling and Sculpting.​​​​​​​
Software experience includes industry standard programs such as After Effects, Premiere Pro, Photoshop, Lightroom, Illustrator, Maya, Cinema 4D, Blender, ZBrush, Substance Painter, Houdini, and Nuke.

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