I am a 3D Generalist with industry experience in Modeling, Texturing, Look Development, Lighting, and Rendering. My goal is to focus more on Modeling and Sculpting.
Software experience includes industry standard programs such as After Effects, Premiere Pro, Photoshop, Lightroom, Illustrator, Maya, Cinema 4D, Blender, ZBrush, Substance Painter, Houdini, and Nuke.
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